![]() While higher tier units in this technology deal psionic damage, celestian units are more about utility than direct damage, so synergy with psionic weapons research is minor. ![]() Units, mods and operations primarily buff friendlies, with limited direct damage capability. On failure, the unit takes 22 damage instead.Ĭelestian tech uses ancient astral philosophy to harness the nobler parts of the psyche. I’m setting up for psynumbra psy beams feeding off the indentured for bonus damage but I constantly find myself in a spot where it doesn’t actually feel like the level 2 units will actually change the kinds of encounters I can win. If they survive until the end of combat, they are turned into a colonist. Currently playing them with Psynumbra and it feels like there’s such an early game wall. Target enemy unit has an 8 strength chance to be mind controlled, increasing to a 12 strength chance if the target is already affected by soulburn. Only functions when the hero is the army's commanderĪctive Ability: Full action 100% 3 Cooldown: 4 turns. ![]() Target unit heals for 20 plus 5 for each enlightened unit in battle, and is dispelled of all negative status effects.Įvery unit in the hero's army has 2 damage reduction in all channels against attacks from units with soulburn. Only functions when the hero is the army's commanderĪctive Ability: Single action 100% 3 Can only be used once per battle. Hero becomes enlightened, and all units that attack the hero have a strength 8 chance of being afflicted with soulburn.Įvery unit in the hero's army has +10%.
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